Mafia Round 3

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Re: Mafia Round 3

Post by KevinSafeSpacey on Wed Sep 27, 2017 12:58 am

Just to make it clear I'm voting to push through the two drops. It's not like they were ever helpful.
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Re: Mafia Round 3

Post by Nihil on Wed Sep 27, 2017 12:39 pm

I don't like the idea of scrapping the whole game, but as has been pointed out, short of replacing at least one of the two dropouts there isn't really a balanced way to handle this situation.

This is why I don't like sensitive people.
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Re: Mafia Round 3

Post by Green Machine on Wed Sep 27, 2017 4:43 pm

If the leaving players are one of each alignment then I still think this is easy to recover from. Just go straight to night phase; the mafia gets an "extra kill" (sort of), but the town still can afford two mislynches before getting to LyLo. If the leavers have power roles then balance is somewhat thrown off, but no more so than happens any time power roles die on day/night one. So if they have different alignments then my vote is for continuing. Otherwise I am in favor of restarting as any solution's impact on balance is greater than players could have done to themselves.
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Re: Mafia Round 3

Post by Arc on Wed Sep 27, 2017 5:14 pm

The game is ending and we'll have to start up a new game, I'll put up a sign ups thread in a bit.

Would anyone like me to put up the list of who was what role?
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Re: Mafia Round 3

Post by Green Machine on Wed Sep 27, 2017 5:22 pm

I would like to at least have that level of closure. Please post the roles list.
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Re: Mafia Round 3

Post by Like9Orphans on Thu Sep 28, 2017 5:53 pm

I wanna guess first
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Re: Mafia Round 3

Post by Like9Orphans on Thu Sep 28, 2017 6:00 pm

Hans, grill, Ghosty, KSS
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Re: Mafia Round 3

Post by Like9Orphans on Thu Sep 28, 2017 6:01 pm

Mostly just feelings, but I wanted to call it while I could.
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Re: Mafia Round 3

Post by Ghosty on Thu Sep 28, 2017 6:27 pm

You correctly guessed me, but I feel I was off this whole game because I never had enough time to adequately respond to everything I wanted to reply to this game. It seemed to be way more active than the last game, and it moved at a pace I simply could not keep up with.

Also, although I did happen to be scum, the early accusations that I could be scum based on my first posts being short were nonetheless nonsensical, I feel, because even if I had been town this game my first two posts would have been pretty much identical to what I actually posted, since the reasons behind their length and structure weren't based in any sort of intended deception.

After that, I was kept in a perpetual state of having to play catch-up with more to reply to than I feasibly could, which led to me being rushed in producing pretty much every post I made.
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Re: Mafia Round 3

Post by Arc on Tue Oct 03, 2017 7:48 pm

10 town
1 Jack of all trades(cop edition)
1 2 Shot Vigilante-One is a daykill
1 weak doctor
1 Jailer
1 Jack of all scum
1 Miller
1 Stalker(can see if someone is home)
3 Vanilla Townies

4 mafia
1 mafia terrorist-disconnected from rest of mafia, 1 shot daykill that also kills the user
1 mafia journalist-can gain information about what town roles are in the game, but now who pilots them
1 mafia Bokor 2 shot- if performing the kill can hide the role and alignment of the victim
1 mafia Hammerer -if not on the wagon, automatically ends the vote if target gets to L-1

0. Arc
1. Hans Gruber-Mafia Journalist
2. Ghosty-Mafia Bokor, Neighbor
3. Like9Orphans-weak Doctor
4. Green Machine-Miller
5. LiteralGrill-2 Shot Vigilante
6. Nihil-Mafia Hammerer
7. Otaku1889-Jailer
8. KevinSafeSpacey-Mafia terrorist
9. Sisco-Vanilla Townies
10. DSilv87-Jack of all trades(cop edition)
11. THR-Stalker, Neighbor
12. Mack_Coffins-Vanilla Townies
13. Hugh Jorgan-Vanilla Townies
14. ralphie27-Jack of all scum
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Re: Mafia Round 3

Post by Like9Orphans on Tue Oct 03, 2017 9:17 pm

I'm giving myself a gold fucking star here. 3 of 4 day 1 aw yeah.
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Re: Mafia Round 3

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